- Basic digital skills
- Digital inclusion
- Soft Skills
- Technical
- English
- Tajebe Dessalegn
- Merid Nigussie
- Mavis Maunganidze
Introductory
Event organizer(s)
Description
The modules delivered under the course provide a blend of technical skills and soft skills with an aim to strengthen both digital and inter-personal skills of girls and young women. The course prepares participants to actively engage in Science, Technology, Engineering and Mathematics (STEM) related initiatives and future career opportunities in the digital sector. It provides a practical approach with scenarios and case studies that foster innovation and creativity for continued learning on the use of digital technologies and how they can contribute to the digital ecosystem.
The course targets participants under the African Girls Can Code Initiative enrolled at the level of lower or upper secondary school. This course is open to girls who are 18 years old and above.
There are no special requirements to attend the coding camp but it will be helpful if participants possess the following basic digital skills to access course materials and accomplish course activities online:-
- Basic computer operations such as using the keyboard and mouse, managing files and folders;
- Basic internet skills such as using browsers, uploading and downloading attachments, receiving and sending emails, and participating in online discussion forums.
Upon completion of this course, participants will be able to:
- Identify both technical skills and soft skills required to develop and strengthen their digital and interpersonal skills respectively.
- Design and develop projects through the application of programming and coding techniques and creatively solve problems through design thinking and with additional knowledge on the concepts of cyber security and online safety.
- Recognize the linkages between technical and soft skills and integrate these linkages to engage and contribute to their local digital ecosystems and promote digital inclusion.
The course is delivered using the ITU Academy Learning Management System, with interactive activities like quizzes, drag and drop exercises, flip cards, and other interactive tools aiming to improve the learning experience.
Three assessment methods for the modules include:
- In the pre-assessment phase, the current knowledge, capabilities, and interests of the learners are identified using a survey at the beginning of the course.
- In the formative assessment phase, points-based questions, scenarios, and quizzes are used to collect feedback and information to measure participants’ progress during the learning process.
- In the post-assessment phase, feedback about the learning experience, the level of understanding of the different modules following the completion of the course and suggestions for enhancement as appropriate.
The grading will be done based on the learning modules and sub-modules completed. Learners should obtain an overall score of 80% and above to successfully complete the course and receive the digital badge.
Module 1: Our Story
Sub-Module 1: Agenda 2063
- What are the SDGs,
- Aspirations of Agenda 2063
- Develop foundational understanding of Agenda 2063 and UN SDGs and identify methods to contribute and promote gender equality.
- Recognize the linkages between the goals of Agenda 2063 aspirations and UN SDGs.
- Design and develop ideas that can facilitate the transformation of Africa through the Agenda 2063 and UN SDGs.
Module 2: Crafting the vision
Sub-Module 2: Design Thinking
- Importance of Design Thinking,
- Steps in Design Thinking
- Design a solution by employing the design thinking process in the processes of framing a problem, mapping user experiences, envisioning and ideating a solution.
- Apply creativity and innovation skills to collaboratively contribute to solving different types of problems in various scenarios through design thinking.
Sub-Module 3: Business Model Canvas
- Introduction to entrepreneurship and business models
- The Business Model Canvas and its building blocks
- Develop an entrepreneurial mind-set and spark their interest in innovation by using the Business Model Canvas tool.
- Apply the Business Model Canvas tool to develop innovative business models of value creation.
- Develop interpersonal and communication skills and how to collaboratively work in teams.
Sub-Module 4: Computational Thinking & Coding
- Introduction to Computational Thinking and Coding, Computational concepts, skills
- Define basic concepts of computational thinking and apply it in solving variety of real-world problems.
- Understand the importance of coding and ICTs in their lives.
- Use computational thinking skills to enhance their learning and decision-making skills.
Module 3: From theory to practice
Sub-Module 5: Fashion Design
- Introduction to Fashion Design Basics
- Basics on design and style.
- Explain the basic styles of physical and digital fashion styles for clothing design.
Sub-Module 6: Web Design & Development
- Web Development Technologies
- Web designing and development
- Describe various tools used to design Web page.
- Demonstrate the general syntax of an HTML, CSS and Javascript.
Sub-Module 7: Scratch Programming
- Getting Started with Scratch Programming
- Deep-Dive to Scratch Programming
- Understand the basic skills behind how computer programs work with the foundational knowledge of computer programming strategies, terms, and logic.
- Design basic Scratch programming concepts such as code blocks, if-else statements, and events.
- Explore Scratch code block and learn functions of the different blocks.
Sub-Module 8: Turtle Stitch
- Introduction to Turtle Stitch,
- Basic Stitching and Innovation.
- Understand the computational thinking principles in Turtle Stitch.
- Create embroidery designs and apply codes using Turtle Stitch.
Sub-Module 8.5: The future of Coding and Artificial Intelligence
- Introduction to Generative AI
- The role of AI in Coding
- Explain Generative AI and the role of AI tools such ChatGPT, Llama, and Gemini in coding.
- Apply AI tools to make coding easier and more enjoyable.
Module 4: The colors of innovation
Sub-Module 9: Animation & Gaming using Scratch Programming
- Introduction to Animation Using Scratch Programming
- Understand basics of animation concepts such as how to animate a character.
- Illustrate how to design, create story and scene in animation and gaming projects.
Sub-Module 10: Graphics Design
- Basics of Graphics Design
- Graphic Design importance and application
- Sketching and Design
- Identify the basics of Graphics Design.
- Use online tools for Graphic Design and application.
- Create, Sketch, Design using graphics design tools.
Sub-Module 11: IoT & Robotics
- IoT and Embedded System Basics
- Basics of Robotics.
- Understand how to use block programming for IoT, Robotics and Mobile application development.
- Define basic concepts of IoT and robotics and implement IoT technologies.
- Explore various generative AI concepts and application areas.
Module 5: Securing the future
Sub-Module 12: Cybersecurity & Online Safety
- Introduction to cybersecurity and cyber threats
- Online Safety strategies and best practices
- Recognize cyber threats such as bullying and inappropriate behavior while online.
- Keep data secure online by applying strong authentication and authorization practices.
- Apply personal safety and security best practices for all their accounts and devices while using the Internet.
Sub-Module 13: Data Literacy
- Definition and importance of data
- Data hierarchy, collection and verification
- Data communication
- Determine the role of and risks involved in using data in personal and public life by being cognizant of the source of data and its validity.
- Demonstrate the capacity to collect, verify, use, and communicate data to produce a data-informed decision.
Sub-Module 14: Human Rights
- Introduction to Human Rights, the International Human Rights Law and Gender Equality
- Promote and protect the principles of human rights and the international human rights law to contribute towards the implementation and enforcement of human rights at the local level.
- Exercise advocacy for gender equality in which they enjoy the same opportunities, rights, and obligations as men in all spheres of life in their societies.
Module 6: Epilogue
- This module wraps up the course highlighting the achievement of the learners in developing an e-learning platform and the various skills attained from the modules undertaken.
- It is also serves as motivation and inspiration to other girls to take the course, strengthen their technical skills and soft skills and become Agenda 2063 Ambassadors.